This week, we learned how to create pose to pose animation. I chose two of Franky’s poses from last week as the starting and ending positions. In Maya, I added keyframes between them to make the movement smooth while keeping good balance and rhythm. The tutor explained that pose to pose animation helps us control the structure and timing more clearly. I also used Studio Library to copy and apply poses, which made the workflow faster. Although my animation still feels a bit stiff, I learned how to adjust keyframe timing and breakdown poses to make the motion more natural.
Animation Reference
During the week, Ting gave me feedback on my work. She suggested that I pay more attention to the hip motion, because the hip is very important for showing weight. I realized that my animation didn’t show enough up-and-down movement, so I plan to add more Translate Y motion to make the weight shift more natural and the action more convincing.
In the second feedback session, Ting pointed out that my animation still lacked a clear sense of weight. She told me to pay attention to the hip movement when Franky steps forward, because it should drop slightly to show the weight shift. She also mentioned that the left foot landing was too stiff and needed a smoother “ready to land” motion. At frame 11, she suggested adding more follow-through in the torso and checking the rotation order of the hip, chest, and head. Finally, she said the turn at frame 17 was too fast and should include more frames or a small pause to make it look more realistic.
I try to do some render.