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3D Computer Animation Fundamental Character Animation

Week7 Hand Gesture in Animation

This week in Ting’s class we focused on hands in animation. The main idea was that hands are never “doing nothing”. Even when the body is still, the hands should show what the character is feeling and help define their personality. A well-posed hand can make the acting more believable and help the audience connect […]

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3D Computer Animation Fundamental Character Animation

Week7 Polishing Walk cycle

This week in the Tuesday session with George, we continued developing our walk cycles in spline. The main focus was to move away from copying reference frame by frame and to trust our planning and key poses more. I realised that a good walk cycle does not come from “tracing” the video, but from understanding […]

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3D Computer Animation Fundamental Unreal

Week6 Physics in Unreal and Final Project Build Environment

In Week 6, I began to build the environment for my Narcissus project in Unreal Engine. This week was mainly about shaping the world space, because I needed a clear place for the story to happen. I used the Unreal Landscape system and worked with the brush tools to create the basic terrain. My first […]

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Design for Animation, Narrative Structures and Film Language

Week6 The Language of Animation: Mise-en-Scène and Developing a research topic

Mise-en-Scène Mise-en-scène comes from French and means “put in the scene.” It first appeared in stage plays. In film, it means everything that is placed in front of the camera. The director can use the camera position, lens, lighting, and set design to control the space, distance, and feeling of the scene. These choices help […]

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3D Computer Animation Fundamental Character Animation

Week6 Pose to Pose Animation Workflow

This week we learned the full workflow of pose to pose animation. The main focus was understanding the importance of key poses, the center of gravity (COG), offset timing, and inbetween frames. Through Franky’s demo, the tutor explained how each stage builds on the previous one and how to move from blocking to polish with […]

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3D Computer Animation Fundamental Maya

Week6 Planning Walk Cycle

This week we learned how to create a basic walk cycle. The tutor explained the function of key poses, breakdowns, and extremes, which helped me understand the basic structure of a walk. Although walking seems simple, it actually involves full-body coordination and balance, and each part must move naturally together. In the feedback session, the […]

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3D Computer Animation Fundamental Character Animation

Week5 Pose to Pose Animation

This week, we learned how to create pose to pose animation. I chose two of Franky’s poses from last week as the starting and ending positions. In Maya, I added keyframes between them to make the movement smooth while keeping good balance and rhythm. The tutor explained that pose to pose animation helps us control […]

Categories
Design for Animation, Narrative Structures and Film Language

Week5 Social and Political comment in animation

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3D Computer Animation Fundamental Unreal

Week5 Final Project Tutorial

Tutorial This week, I finished the Storyboard Script for my Unreal short film The Death of Narcissus. During the tutorial with Serra, I shared my visual plan and symbolic ideas, such as the reflection, the flower, and the baby. Serra liked the concept and encouraged me to keep the mysterious and dreamlike atmosphere. Serra suggested […]

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3D Computer Animation Fundamental Maya

Week5 Weight in Animation

This week we learned about weight shift and the foundation of walk cycles.We studied how the hips and legs work together and how to show balance and weight in a pose. I recorded my own reference videos from side view and front view, and analyzed how the hips move when I step or get up […]