Mise-en-Scène Mise-en-scène comes from French and means “put in the scene.” It first appeared in stage plays. In film, it means everything that is placed in front of the camera. The director can use the camera position, lens, lighting, and set design to control the space, distance, and feeling of the scene. These choices help […]
Author: Skyler Gao
This week we learned the full workflow of pose to pose animation. The main focus was understanding the importance of key poses, the center of gravity (COG), offset timing, and inbetween frames. Through Franky’s demo, the tutor explained how each stage builds on the previous one and how to move from blocking to polish with […]
This week we learned how to create a basic walk cycle. The tutor explained the function of key poses, breakdowns, and extremes, which helped me understand the basic structure of a walk. Although walking seems simple, it actually involves full-body coordination and balance, and each part must move naturally together. In the feedback session, the […]
This week, we learned how to create pose to pose animation. I chose two of Franky’s poses from last week as the starting and ending positions. In Maya, I added keyframes between them to make the movement smooth while keeping good balance and rhythm. The tutor explained that pose to pose animation helps us control […]
The legitimacy of animated documentary has been widely debated within film and animation theory. Traditional documentary practice has often relied on live-action footage as evidence of reality, linking authenticity to the indexical relationship between image and event. However, animated documentary challenges this assumption by using animation to represent real experiences, memories, and social issues that […]
Tutorial This week, I finished the Storyboard Script for my Unreal short film The Death of Narcissus. During the tutorial with Serra, I shared my visual plan and symbolic ideas, such as the reflection, the flower, and the baby. Serra liked the concept and encouraged me to keep the mysterious and dreamlike atmosphere. Serra suggested […]
This week we learned about weight shift and the foundation of walk cycles.We studied how the hips and legs work together and how to show balance and weight in a pose. I recorded my own reference videos from side view and front view, and analyzed how the hips move when I step or get up […]
This week, the main focus was polishing the juice box animation. I had never done polishing before, but after watching Ting’s demonstration, I understood that polishing means adjusting the animation rhythm, adding details, and refining movements to improve the quality. For my animation, I adjusted the speed and frame count of the juice box standing-up […]
In our lectures on Experimental and Abstract Animation, we explored two main approaches — Formative Abstraction and Conceptual Abstraction. These theories encouraged us to consider how artists use form, rhythm, and symbolism to communicate ideas beyond conventional narrative. In class we learned about two kinds of experimental animation — formative and conceptual abstraction. I was […]
Ball with Tail In my first version, the ball stayed in one place and kept jumping up and down. My tutor said this was a repetitive and meaningless motion, so I changed it. The animation should start from frame 80, where the ball begins to jump forward instead of staying still. The tutor also mentioned […]