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3D Computer Animation Fundamental Maya

Week8 Ideas for Body Mechanics

In Week 8, George talked about body mechanics and how to plan a short animation shot in Maya. He said body mechanics is about how the body moves with weight, balance, foot placement, and posture. It is the first and most important layer of animation. For this assignment, we did not focus on acting. We […]

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3D Computer Animation Fundamental Unreal

Week8 Dynamic Lighting and PCG Plant and Assets Layout

Dynamic Lighting This week’s class exercise was about testing lighting in Unreal Engine. I built a simple scene and tried different light setups to see how they change reflection and mood. I tested several light types and moved them around to compare the direction, intensity, and shadow feeling. I also checked how reflective surfaces react […]

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3D Computer Animation Fundamental Unreal

Week7 Control Rig and M⁴ (M4) Landscape System

Control Rig This week, I also worked on Control Rig to test character movement in Unreal. In the Forward Solve graph, I set up a Full Body IK (FBIK) node and connected several effectors to drive the character’s body parts. I used this to check how the limbs and body follow the controls, and I […]

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3D Computer Animation Fundamental Character Animation

Week7 Hand Gesture in Animation

This week in Ting’s class we focused on hands in animation. The main idea was that hands are never “doing nothing”. Even when the body is still, the hands should show what the character is feeling and help define their personality. A well-posed hand can make the acting more believable and help the audience connect […]

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3D Computer Animation Fundamental Maya

Week7 Polishing Walk cycle

This week in the Tuesday session with George, we continued developing our walk cycles in spline. The main focus was to move away from copying reference frame by frame and to trust our planning and key poses more. I realised that a good walk cycle does not come from “tracing” the video, but from understanding […]

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3D Computer Animation Fundamental Unreal

Week6 Physics in Unreal and Final Project Build Environment

In Week 6, I began to build the environment for my Narcissus project in Unreal Engine. This week was mainly about shaping the world space, because I needed a clear place for the story to happen. I used the Unreal Landscape system and worked with the brush tools to create the basic terrain. My first […]

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3D Computer Animation Fundamental Character Animation

Week6 Pose to Pose Animation Workflow

This week we learned the full workflow of pose to pose animation. The main focus was understanding the importance of key poses, the center of gravity (COG), offset timing, and inbetween frames. Through Franky’s demo, the tutor explained how each stage builds on the previous one and how to move from blocking to polish with […]

Categories
3D Computer Animation Fundamental Maya

Week6 Planning Walk Cycle

This week we learned how to create a basic walk cycle. The tutor explained the function of key poses, breakdowns, and extremes, which helped me understand the basic structure of a walk. Although walking seems simple, it actually involves full-body coordination and balance, and each part must move naturally together. In the feedback session, the […]

Categories
3D Computer Animation Fundamental Character Animation

Week5 Pose to Pose Animation

This week, we learned how to create pose to pose animation. I chose two of Franky’s poses from last week as the starting and ending positions. In Maya, I added keyframes between them to make the movement smooth while keeping good balance and rhythm. The tutor explained that pose to pose animation helps us control […]

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3D Computer Animation Fundamental Unreal

Week5 Final Project Tutorial

Tutorial This week, I finished the Storyboard Script for my Unreal short film The Death of Narcissus. During the tutorial with Serra, I shared my visual plan and symbolic ideas, such as the reflection, the flower, and the baby. Serra liked the concept and encouraged me to keep the mysterious and dreamlike atmosphere. Serra suggested […]