Sequencer Final Project Concept This week, I created a video cover for my project The Death of Narcissus to present the main atmosphere and emotional tone. The image uses soft light and muted color to show both beauty and sadness. It represents the fragile balance between reflection and reality. Through the light and texture, I […]
Category: 3D Computer Animation Fundamental
Critiquing Pendulum animations Ball with Tail Anticipation is the build-up of energy before an action. It makes movements feel more powerful and believable. For example, a character squatting before jumping or pulling back before punching. I also learned about the “K.I.S.S” rule — Keep It Simple Stupid. We started a new exercise: the “Ball with […]
This week I worked on the “Show Me That Weight” task. I bought a real juice carton and filmed an animatic with my phone to study how it falls. Then I edited the clip in After Effects and imported image sequences into Maya as reference. I keyed the main poses, adjusted animation curves, and added […]
This week, I did some thinking about the final project. My inspiration came from a song by Qingfeng Wu called “The Death of Narcissus” Narcissus was a young man in ancient Greek mythology. He was very beautiful, and many people loved him, but he only loved himself. One day, he saw his reflection in a […]
In this week’s, George gave me feedback on my bouncing ball animation. He suggested that in the planning stage I should add two more frames at the first two peaks, so the ball slows down more naturally. He also pointed out that the ball was rotating in the wrong direction. At the end of the […]
This week lesson is about Golden Pose. The goal is to make a clear and strong body pose. The pose should show action and feeling even if it is only a shadow. I need to think about: I used a drawing reference with a strong action line. It helped me to make the pose more […]
This week the topic was the introduction and bouncing ball animation. We learned how timing and spacing can make the movement look natural. George also showed us how to check the playback setting in Maya and use 24 fps real-time. Before starting, I made some planning for the ball path and timing. This helped me […]