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3D Computer Animation Fundamental Character Animation

Week8 Industry and Critical Hand Pose

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3D Computer Animation Fundamental Character Animation

Week7 Hand Gesture in Animation

This week in Ting’s class we focused on hands in animation. The main idea was that hands are never “doing nothing”. Even when the body is still, the hands should show what the character is feeling and help define their personality. A well-posed hand can make the acting more believable and help the audience connect […]

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3D Computer Animation Fundamental Character Animation

Week7 Polishing Walk cycle

This week in the Tuesday session with George, we continued developing our walk cycles in spline. The main focus was to move away from copying reference frame by frame and to trust our planning and key poses more. I realised that a good walk cycle does not come from “tracing” the video, but from understanding […]

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3D Computer Animation Fundamental Character Animation

Week6 Pose to Pose Animation Workflow

This week we learned the full workflow of pose to pose animation. The main focus was understanding the importance of key poses, the center of gravity (COG), offset timing, and inbetween frames. Through Franky’s demo, the tutor explained how each stage builds on the previous one and how to move from blocking to polish with […]

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3D Computer Animation Fundamental Character Animation

Week5 Pose to Pose Animation

This week, we learned how to create pose to pose animation. I chose two of Franky’s poses from last week as the starting and ending positions. In Maya, I added keyframes between them to make the movement smooth while keeping good balance and rhythm. The tutor explained that pose to pose animation helps us control […]

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3D Computer Animation Fundamental Character Animation

Week4 Juice Box Polishing

This week, the main focus was polishing the juice box animation. I had never done polishing before, but after watching Ting’s demonstration, I understood that polishing means adjusting the animation rhythm, adding details, and refining movements to improve the quality. For my animation, I adjusted the speed and frame count of the juice box standing-up […]

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3D Computer Animation Fundamental Character Animation

Week3 Acting in Animation

This week, we continued working on the juice box animation and brought the box “to life” for the next actions. I designed a series of movements, including standing up, jumping, attacking, turning around, and leaping. My main focus was to show the sense of preparation, speed, and weight in each motion. Blocking Normal Golden Pose […]

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3D Computer Animation Fundamental Character Animation

Week2 Weight in Animation

This week I worked on the “Show Me That Weight” task. I bought a real juice carton and filmed an animatic with my phone to study how it falls. Then I edited the clip in After Effects and imported image sequences into Maya as reference. I keyed the main poses, adjusted animation curves, and added […]

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3D Computer Animation Fundamental Character Animation

Week1: Golden Pose

This week lesson is about Golden Pose. The goal is to make a clear and strong body pose. The pose should show action and feeling even if it is only a shadow. I need to think about: I used a drawing reference with a strong action line. It helped me to make the pose more […]