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3D Computer Animation Fundamental Character Animation Maya

Week11 Body Mechanics Feedback

With George In Week 11, George gave more detailed feedback on my body mechanics animation. This week focused on refining movement details and improving clarity. First, George gave specific feedback on the arm movement during the jump take-off. He explained that the arms should swing more clearly to support the jump and help show energy […]

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3D Computer Animation Fundamental Character Animation Maya

Week 10 Body Mechanics Polish

With George In Week 10, the class focused on the polish stage of body mechanics animation. George gave me several clear suggestions to improve the quality and clarity of my motion. First, he said the movement during the jump take-off should be softer and more exaggerated. The pose needs to show a clear C-pose or […]

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3D Computer Animation Fundamental Character Animation Maya

Week9 Body Mechanics Spline

With George In Week 9, the class moved into the spline stage of body mechanics animation. George reviewed my planning and said the difficulty level was very high. He pointed out that during the rolling action, the motion needs to be controlled frame by frame, which means almost every frame needs a key. I understood […]

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3D Computer Animation Fundamental Maya

Week8 Ideas for Body Mechanics

In Week 8, George talked about body mechanics and how to plan a short animation shot in Maya. He said body mechanics is about how the body moves with weight, balance, foot placement, and posture. It is the first and most important layer of animation. For this assignment, we did not focus on acting. We […]

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3D Computer Animation Fundamental Maya

Week7 Polishing Walk cycle

This week in the Tuesday session with George, we continued developing our walk cycles in spline. The main focus was to move away from copying reference frame by frame and to trust our planning and key poses more. I realised that a good walk cycle does not come from “tracing” the video, but from understanding […]

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3D Computer Animation Fundamental Maya

Week6 Planning Walk Cycle

This week we learned how to create a basic walk cycle. The tutor explained the function of key poses, breakdowns, and extremes, which helped me understand the basic structure of a walk. Although walking seems simple, it actually involves full-body coordination and balance, and each part must move naturally together. In the feedback session, the […]

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3D Computer Animation Fundamental Maya

Week5 Weight in Animation

This week we learned about weight shift and the foundation of walk cycles.We studied how the hips and legs work together and how to show balance and weight in a pose. I recorded my own reference videos from side view and front view, and analyzed how the hips move when I step or get up […]

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3D Computer Animation Fundamental Maya

Week4 Critical Ball with Tail

Ball with Tail In my first version, the ball stayed in one place and kept jumping up and down. My tutor said this was a repetitive and meaningless motion, so I changed it. The animation should start from frame 80, where the ball begins to jump forward instead of staying still. The tutor also mentioned […]

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3D Computer Animation Fundamental Maya

Week3 Anticipation

Critiquing Pendulum animations Ball with Tail Anticipation is the build-up of energy before an action. It makes movements feel more powerful and believable. For example, a character squatting before jumping or pulling back before punching. I also learned about the “K.I.S.S” rule — Keep It Simple Stupid. We started a new exercise: the “Ball with […]

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3D Computer Animation Fundamental Maya

Week2: Critiquing ball and Plan Pendulum Animation

In this week’s, George gave me feedback on my bouncing ball animation. He suggested that in the planning stage I should add two more frames at the first two peaks, so the ball slows down more naturally. He also pointed out that the ball was rotating in the wrong direction. At the end of the […]