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3D Computer Animation Fundamental Maya

Week8 Ideas for Body Mechanics

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3D Computer Animation Fundamental Maya

Week6 Planning Walk Cycle

This week we learned how to create a basic walk cycle. The tutor explained the function of key poses, breakdowns, and extremes, which helped me understand the basic structure of a walk. Although walking seems simple, it actually involves full-body coordination and balance, and each part must move naturally together. In the feedback session, the […]

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3D Computer Animation Fundamental Maya

Week5 Weight in Animation

This week we learned about weight shift and the foundation of walk cycles.We studied how the hips and legs work together and how to show balance and weight in a pose. I recorded my own reference videos from side view and front view, and analyzed how the hips move when I step or get up […]

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3D Computer Animation Fundamental Maya

Week4 Critical Ball with Tail

Ball with Tail In my first version, the ball stayed in one place and kept jumping up and down. My tutor said this was a repetitive and meaningless motion, so I changed it. The animation should start from frame 80, where the ball begins to jump forward instead of staying still. The tutor also mentioned […]

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3D Computer Animation Fundamental Maya

Week3 Anticipation

Critiquing Pendulum animations Ball with Tail Anticipation is the build-up of energy before an action. It makes movements feel more powerful and believable. For example, a character squatting before jumping or pulling back before punching. I also learned about the “K.I.S.S” rule — Keep It Simple Stupid. We started a new exercise: the “Ball with […]

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3D Computer Animation Fundamental Maya

Week2: Critiquing ball and Plan Pendulum Animation

In this week’s, George gave me feedback on my bouncing ball animation. He suggested that in the planning stage I should add two more frames at the first two peaks, so the ball slows down more naturally. He also pointed out that the ball was rotating in the wrong direction. At the end of the […]

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3D Computer Animation Fundamental Maya

Week1: Bouncing Ball

This week the topic was the introduction and bouncing ball animation. We learned how timing and spacing can make the movement look natural. George also showed us how to check the playback setting in Maya and use 24 fps real-time. Before starting, I made some planning for the ball path and timing. This helped me […]