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3D Computer Animation Fundamental Maya

Week2: Critiquing ball and Plan Pendulum Animation

In this week’s, George gave me feedback on my bouncing ball animation. He suggested that in the planning stage I should add two more frames at the first two peaks, so the ball slows down more naturally. He also pointed out that the ball was rotating in the wrong direction. At the end of the […]

Categories
3D Computer Animation Fundamental Maya

Week1: Bouncing Ball

This week the topic was the introduction and bouncing ball animation. We learned how timing and spacing can make the movement look natural. George also showed us how to check the playback setting in Maya and use 24 fps real-time. Before starting, I made some planning for the ball path and timing. This helped me […]