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3D Computer Animation Fundamental Unreal

Week12 Final Project PostProcessing and Rendering

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3D Computer Animation Fundamental Unreal

Week11 Final Project Lighting and Cinema

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3D Computer Animation Fundamental Unreal

Week10 Final Project Tutorial and Animation

Final Project Tutorial In this session with Serra, I talked about my idea of using water reflection in my shot. At the start, I was thinking too much about making real waves, like an ocean. I thought I needed a complex system to make the water look correct. Serra told me this is not the […]

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3D Computer Animation Fundamental Unreal

Week9 Rendering in UE and Water VFX

Rendering in UE In Serra’s rendering session, we focused on how to push image quality in Unreal and why the final render often needs higher settings than the viewport. Serra shared several useful console commands for improving output, such as screen percentage, motion blur, depth of field, bloom, tonemapper quality, Lumen reflection tweaks, and virtual […]

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3D Computer Animation Fundamental Unreal

Week8 Dynamic Lighting and PCG Plant and Assets Layout

Dynamic Lighting This week’s class exercise was about testing lighting in Unreal Engine. I built a simple scene and tried different light setups to see how they change reflection and mood. I tested several light types and moved them around to compare the direction, intensity, and shadow feeling. I also checked how reflective surfaces react […]

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3D Computer Animation Fundamental Unreal

Week7 Control Rig and M⁴ (M4) Landscape System

Control Rig This week, I also worked on Control Rig to test character movement in Unreal. In the Forward Solve graph, I set up a Full Body IK (FBIK) node and connected several effectors to drive the character’s body parts. I used this to check how the limbs and body follow the controls, and I […]

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3D Computer Animation Fundamental Unreal

Week6 Physics in Unreal and Final Project Build Environment

In Week 6, I began to build the environment for my Narcissus project in Unreal Engine. This week was mainly about shaping the world space, because I needed a clear place for the story to happen. I used the Unreal Landscape system and worked with the brush tools to create the basic terrain. My first […]

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3D Computer Animation Fundamental Unreal

Week5 Final Project Tutorial

Tutorial This week, I finished the Storyboard Script for my Unreal short film The Death of Narcissus. During the tutorial with Serra, I shared my visual plan and symbolic ideas, such as the reflection, the flower, and the baby. Serra liked the concept and encouraged me to keep the mysterious and dreamlike atmosphere. Serra suggested […]

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3D Computer Animation Fundamental Unreal

Week4 Unreal Material and Discussion Final Project

Unreal Material Final Project Feedback During the tutorial, Serra encouraged me to develop my concept into a stronger and more cinematic visual statement.The film could show the emotional journey of a person who becomes trapped in their own digital image until they no longer recognize their true self.Serra suggested exploring the idea of two layers […]

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3D Computer Animation Fundamental Unreal

Week3 Sequencer and Final Project Concept

Sequencer Final Project Concept This week, I created a video cover for my project The Death of Narcissus to present the main atmosphere and emotional tone. The image uses soft light and muted color to show both beauty and sadness. It represents the fragile balance between reflection and reality. Through the light and texture, I […]