Unreal Engine Showreel Summary This term I developed my Narcissus project in UE5 step by step. The main idea was to build a quiet environment and use visuals to support the theme of self-focus and emotion. I learned that good results come from clear planning, fast workflow, and many small tests. In the early stage, […]
Category: Unreal
In Week 12, I put my main focus on the atmosphere of my Narcissus project. I wanted the sequence to feel quiet and emotional, and I tried to keep a consistent visual tone across all shots. In Unreal Engine, I used post process settings to shape the overall look and keep it stable between different […]
In Week 11, I focused on lighting and camera for my Narcissus scene in UE5. My main goal was to create a calm and reflective mood around the small lake. I tested different light directions and intensity to see how they change the depth of the space and the feeling of reflection. I tried to […]
Final Project Tutorial In this session with Serra, I talked about my idea of using water reflection in my shot. At the start, I was thinking too much about making real waves, like an ocean. I thought I needed a complex system to make the water look correct. Serra told me this is not the […]
Rendering in UE In Serra’s rendering session, we focused on how to push image quality in Unreal and why the final render often needs higher settings than the viewport. Serra shared several useful console commands for improving output, such as screen percentage, motion blur, depth of field, bloom, tonemapper quality, Lumen reflection tweaks, and virtual […]
Dynamic Lighting This week’s class exercise was about testing lighting in Unreal Engine. I built a simple scene and tried different light setups to see how they change reflection and mood. I tested several light types and moved them around to compare the direction, intensity, and shadow feeling. I also checked how reflective surfaces react […]
Control Rig This week, I also worked on Control Rig to test character movement in Unreal. In the Forward Solve graph, I set up a Full Body IK (FBIK) node and connected several effectors to drive the character’s body parts. I used this to check how the limbs and body follow the controls, and I […]
In Week 6, I began to build the environment for my Narcissus project in Unreal Engine. This week was mainly about shaping the world space, because I needed a clear place for the story to happen. I used the Unreal Landscape system and worked with the brush tools to create the basic terrain. My first […]
Tutorial This week, I finished the Storyboard Script for my Unreal short film The Death of Narcissus. During the tutorial with Serra, I shared my visual plan and symbolic ideas, such as the reflection, the flower, and the baby. Serra liked the concept and encouraged me to keep the mysterious and dreamlike atmosphere. Serra suggested […]
Unreal Material Final Project Feedback During the tutorial, Serra encouraged me to develop my concept into a stronger and more cinematic visual statement.The film could show the emotional journey of a person who becomes trapped in their own digital image until they no longer recognize their true self.Serra suggested exploring the idea of two layers […]