Categories
3D Computer Animation Fundamental Unreal

Week4 Unreal Material and Discussion Final Project

Unreal Material Final Project Feedback During the tutorial, Serra encouraged me to develop my concept into a stronger and more cinematic visual statement.The film could show the emotional journey of a person who becomes trapped in their own digital image until they no longer recognize their true self.Serra suggested exploring the idea of two layers […]

Categories
3D Computer Animation Fundamental Character Animation

Week3 Acting in Animation

This week, we continued working on the juice box animation and brought the box “to life” for the next actions. I designed a series of movements, including standing up, jumping, attacking, turning around, and leaping. My main focus was to show the sense of preparation, speed, and weight in each motion. Blocking Normal Golden Pose […]

Categories
3D Computer Animation Fundamental Unreal

Week3 Sequencer and Final Project Concept

Sequencer Final Project Concept This week, I created a video cover for my project The Death of Narcissus to present the main atmosphere and emotional tone. The image uses soft light and muted color to show both beauty and sadness. It represents the fragile balance between reflection and reality. Through the light and texture, I […]

Categories
3D Computer Animation Fundamental Maya

Week3 Anticipation

Critiquing Pendulum animations Ball with Tail Anticipation is the build-up of energy before an action. It makes movements feel more powerful and believable. For example, a character squatting before jumping or pulling back before punching. I also learned about the “K.I.S.S” rule — Keep It Simple Stupid. We started a new exercise: the “Ball with […]

Categories
3D Computer Animation Fundamental Character Animation

Week2 Weight in Animation

This week I worked on the “Show Me That Weight” task. I bought a real juice carton and filmed an animatic with my phone to study how it falls. Then I edited the clip in After Effects and imported image sequences into Maya as reference. I keyed the main poses, adjusted animation curves, and added […]

Categories
3D Computer Animation Fundamental Unreal

Week2 Worldbuilding and Final Project Idea

This week, I did some thinking about the final project. My inspiration came from a song by Qingfeng Wu called “The Death of Narcissus” Narcissus was a young man in ancient Greek mythology. He was very beautiful, and many people loved him, but he only loved himself. One day, he saw his reflection in a […]

Categories
3D Computer Animation Fundamental Maya

Week2: Critiquing ball and Plan Pendulum Animation

In this week’s, George gave me feedback on my bouncing ball animation. He suggested that in the planning stage I should add two more frames at the first two peaks, so the ball slows down more naturally. He also pointed out that the ball was rotating in the wrong direction. At the end of the […]

Categories
3D Computer Animation Fundamental Character Animation

Week1: Golden Pose

This week lesson is about Golden Pose. The goal is to make a clear and strong body pose. The pose should show action and feeling even if it is only a shadow. I need to think about: I used a drawing reference with a strong action line. It helped me to make the pose more […]

Categories
3D Computer Animation Fundamental Unreal

Week1: Introduction to Unreal Engine

Categories
Design for Animation, Narrative Structures and Film Language

Week1: Starting My Research Journey

This week, the main focus of the unit Design for Animation, Narrative Structures & Film Language was to prepare for the research topic and understand what kind of critical work is expected. Instead of deciding a final topic immediately, the first week encouraged us to explore ideas, personal interests, and possible directions for research. I […]